AI Insights · Timothy · October 2021
Top 5 Voxel Games in Italy Q3 2021: Performance Insights
Discover the performance trends of the top 5 voxel games in Italy during Q3 2021, including weekly downloads, revenue, and active users, based on Sensor Tower data.
The third quarter of 2021 revealed interesting trends for the top 5 voxel games in Italy on a unified platform. Here's a detailed look at their performance metrics, including weekly downloads, revenue, and active users.
Block Craft 3D:Building Game Released by Wildlife Studios, this game experienced fluctuating weekly revenue, with a peak of approximately $990 in the second week of August. Weekly downloads saw a decline from around 29.4K at the start of the quarter to 5.2K by the end of September. Active users also showed a downward trend, starting at 237.7K and dropping to 144K by the end of the quarter.
Town Building Life Simulator XGame Global's app showed a steady increase in weekly revenue, peaking at $56 in early September. Downloads peaked at 22.6K at the end of August, while active users reached a high of 48.1K in the same period. The app maintained a solid base of active users, closing the quarter with 30.8K.
Craftsman: Building Craft This game did not generate any revenue during the quarter. Weekly downloads saw a peak of 23.3K in mid-July but generally trended downward, ending the quarter at 6.4K. Active users fluctuated but remained relatively stable, starting at 150K in late June and ending at 127.5K by the end of September.
Eerskraft Gooogame's app also did not generate revenue in Q3 2021. Downloads saw a significant increase from 998 at the start of the quarter to 25.8K by early September. Active users mirrored this growth, starting at 3.5K and reaching 49.2K by mid-September, before slightly declining to 42.3K at the end of the quarter.
MultiCraft — Build and Mine! MultiCraft Studio OÜ's game also did not generate revenue this quarter. Weekly downloads remained relatively stable, peaking at 9.1K in early August and ending the quarter at 6.4K. Active users showed a slight decline from 58.1K at the beginning of the quarter to 48.2K by the end of September.
These insights are based on Sensor Tower data. For more detailed analytics and further insights, visit Sensor Tower.